GAMES FOR GOOD COMPANY · Original print & play
R✦RRound & Revel

Round & Revel / I-cut-you-choose

Orchard Shares

Make three tempting bundles, knowing that yours will be the one left behind.

Exactly 3 players, competing; everyone plays throughoutEstimated 20–30 minutes for six harvests

Original authored print-and-play game. Time is a planning estimate; this edition has not had a live group playtest.

Good for: Three friends who enjoy making fair-looking offers with awkward little trade-offs.

What you need

  • One copy of 54 fruit cards: 18 PEAR, 18 PLUM and 18 FIG
  • Three collection mats, one per player
  • One divider marker, paper and a pencil for final scores

How to play

A harvest shared three ways

You are collecting fruit over six harvests. In each harvest one player divides nine face-up cards into three bundles. The other two players choose first, and the divider keeps the bundle nobody selected. Your earlier fruit stays public and changes what you want next. The fruit is fictional; there are no payments, trades or food requirements. Highest final score wins.

Make the orchard

Print one copy of all 54 fruit cards and check eighteen of each name. Copy or print the collection mat three times. Shuffle the entire deck thoroughly and keep it face down. Choose a first divider and put the marker in front of them. Each player begins with no fruit. Keep collected cards in three separate face-up piles on the mat so everyone can count them without asking permission.

Reveal nine

The divider reveals the next nine cards in the center. All nine must be visible before division starts. The divider may inspect every player’s existing collection and move these nine cards around freely while planning. Other players can comment on public totals or request more thinking time, but may not move the offered cards. No one sees future harvests. There is no speed bonus or compulsory timer.

Divide and lock

Make exactly three nonempty bundles, with at most five cards in any bundle. All nine cards must appear exactly once. A legal division might contain one, three and five cards, or three, three and three. Name the bundles A, B and C using their printed mat spaces or scrap labels. Say “locked” when finished. After locking, the divider may not alter a bundle or negotiate a transfer between them.

Choose in order

The player immediately clockwise from the divider takes one entire bundle. The remaining non-divider takes one of the two remaining bundles. The divider takes the last bundle. Nobody can refuse, choose only part, or exchange an earlier collection for something in the center. Add the cards to the matching public fruit piles. The chooser may explain their decision, but does not have to promise anything about a later harvest.

Know the three values

At the end, each PEAR is worth 1 point. Every complete pair of PLUM cards is worth 3 points; one leftover plum is worth zero. FIG cards are worth 2 points each for the first three figs you own, then minus 1 point for every additional fig. Thus zero through six figs score 0, 2, 4, 6, 5, 4 and 3. Further figs keep subtracting one each. A fig subtotal, and even a final score, may be negative.

Why the collection stays

Do not score and clear a mat between harvests. Plums acquired later may complete earlier pairs. An appealing third fig can become an awkward fourth when bundled with something valuable. You cannot discard fruit, give it away, hide a pile or choose not to count it. The deck contains more cards of each kind than any player ideally wants; deciding how to package those unwanted extras is part of dividing.

Pass the divider and finish

Move the divider marker one seat clockwise after each harvest. Play exactly six harvests, using all 54 cards without reshuffling. Every player divides twice, chooses first twice and chooses second twice. After the sixth harvest, count all three fruit piles and calculate the final score. Another player checks the arithmetic. Highest score wins; tied leaders share the win. Fruit counts, division order and fastest decisions never break a tie.

Errors and table talk

If a bundle is illegal before anyone takes it, the divider fixes the division and locks again. If noticed after a choice, return only this harvest’s nine cards and redivide; the same choice order applies and the earlier choices remain known. Correct a wrong fruit-pile placement immediately. If the deck has the wrong counts and past harvests cannot be reconstructed, finish unscored rather than invent extra fruit. Talk about the game freely, but no binding future deals, trades, gifts or personal favors are allowed.

Access and another harvest season

Read all fruit names aloud and use tally marks on the mats when stacks are hard to count. A helper may move exactly the cards a player chooses. For replay, collect every card, verify the counts and reshuffle; each new harvest offers a different division problem. The scoring is intentionally uneven across fruit types. It creates different preferences, rather than claiming each fruit card always has equal value.

A worked example

Before choosing, Mara has 2 pears, 3 plums and 3 figs. Her current score would be 2 + 3 + 6 = 11. A bundle of 1 pear, 1 plum and 2 figs changes her counts to 3, 4 and 5. Her new score would be 3 + 6 + 4 = 13: a gain of 2, even though she took four cards.

A final collection of 7 pears, 8 plums and 3 figs scores 7 + 12 + 6 = 25. A collection with 10 figs has a fig subtotal of 6 − 7 = −1; do not stop that subtotal at zero.

Printable materials

Print the 54 fruit cards once, single-sided, and cut them apart. Print the collection mat three times and leave each mat whole. Copy numbers distinguish physical cards only; they have no scoring value. All harvested fruit and all bundles are public.

OS-PE01

PEAR · copy 01

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE02

PEAR · copy 02

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE03

PEAR · copy 03

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE04

PEAR · copy 04

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE05

PEAR · copy 05

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE06

PEAR · copy 06

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE07

PEAR · copy 07

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE08

PEAR · copy 08

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE09

PEAR · copy 09

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE10

PEAR · copy 10

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE11

PEAR · copy 11

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE12

PEAR · copy 12

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE13

PEAR · copy 13

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE14

PEAR · copy 14

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE15

PEAR · copy 15

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE16

PEAR · copy 16

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE17

PEAR · copy 17

FRUIT: PEAR.

Each pear scores 1 point.

OS-PE18

PEAR · copy 18

FRUIT: PEAR.

Each pear scores 1 point.

OS-PL01

PLUM · copy 01

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL02

PLUM · copy 02

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL03

PLUM · copy 03

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL04

PLUM · copy 04

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL05

PLUM · copy 05

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL06

PLUM · copy 06

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL07

PLUM · copy 07

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL08

PLUM · copy 08

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL09

PLUM · copy 09

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL10

PLUM · copy 10

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL11

PLUM · copy 11

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL12

PLUM · copy 12

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL13

PLUM · copy 13

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL14

PLUM · copy 14

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL15

PLUM · copy 15

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL16

PLUM · copy 16

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL17

PLUM · copy 17

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-PL18

PLUM · copy 18

FRUIT: PLUM.

Each complete pair of plums scores 3 points. A leftover plum scores 0.

OS-FI01

FIG · copy 01

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI02

FIG · copy 02

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI03

FIG · copy 03

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI04

FIG · copy 04

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI05

FIG · copy 05

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI06

FIG · copy 06

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI07

FIG · copy 07

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI08

FIG · copy 08

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI09

FIG · copy 09

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI10

FIG · copy 10

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI11

FIG · copy 11

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI12

FIG · copy 12

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI13

FIG · copy 13

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI14

FIG · copy 14

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI15

FIG · copy 15

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI16

FIG · copy 16

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI17

FIG · copy 17

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-FI18

FIG · copy 18

FRUIT: FIG.

First three figs: 2 points each. Every further fig: minus 1 point.

OS-MAT

Collection mat · print three copies

Player: __________

PEARS: count ____ × 1 = ____

PLUMS: count ____; complete pairs ____ × 3 = ____

FIGS: count ____; 2 × smaller of count and 3, minus all figs beyond 3 = ____

Final total: ____ + ____ + ____ = ____

OS-DIV

Divider marker

Reveal nine cards. Divide into exactly three bundles: at least one and at most five cards each.

Clockwise neighbor chooses first. Other player chooses second. Divider keeps the remainder. Pass this marker clockwise. Six harvests total.

Round & Revel. First edition, October 2026. Uses only the listed printable materials and ordinary supplies.