GAMES FOR GOOD COMPANY · Original print & play
R✦RRound & Revel

PRINTABLE PARTY GAMES FOR ADULTS

Good friends.
Forty games.
Your table.

A mystery to solve. A scene to act. A word to chase. Find the game that fits your people, then bring the table together.

Find your kind of game ↓
Forty original gamesPrint & playRules included
Six friends, one game tableAn original colorful overhead illustration of six people sharing clue cards around a green game table, with dice, pencils, mugs and snacks. THE MOONGLASSAFFAIRTHE CONSERVATORYTHE BEST SEAT IS AT YOUR TABLE.
AT THE MOONGLASS TABLEIllustration only; dice are not required

ON THE GAME SHELF

Forty ways to make an evening.

Cooperate, compete, draw, remember, tell stories or bluff. Pick the mood, then pick your game.

Browse all forty ↓

THE ROUND & REVEL COLLECTION

What’s your table
in the mood for?

Forty original games for friends, family game nights and small-group gatherings. Choose by group size, estimated time and the way your table likes to play. Every game includes its own rules, an example and printable materials.

02 TEAM TRIVIA

The Bright Table

A little knowledge. A bold choice.

Pool your answers across 24 questions, then back one answer each round for extra points.

  • 4–12 people, including a host
  • 25–35 min estimate

Three teams · 24 questions

Read the rules & get the kit

03 CHARADES

Act, Then Tilt

First the action. Then the twist.

Mime an everyday moment, then add a strange turn. Can your teammates spot both halves?

  • 4–12 players
  • 15–25 min estimate

Two teams · 30 prompt cards

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04 WORD GAME

Carry the Letter

Four words. One connected trail.

Link your answers from last letter to first, across four categories. Unusual valid answers earn a bonus.

  • 4–12 players
  • 20–40 min estimate

Everyone writes · 24 round cards

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05 SOCIAL DEDUCTION

One Missing Briefing

Same secret place. One missing clue.

Give advice about a place everyone knows, except one guest. Can you find the bluffer without giving the game away?

  • 4–12 players
  • 20–40 min estimate

Private roles · 24 secret scenes

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06COOPERATIVE DRAWING

Town by Turn

Four landmarks. One shared pencil. Can your peculiar town find its way?

Build one shared town map, one silent turn at a time. Connect four landmarks while keeping the route clear of a closed cell.

  • 4–12 players, cooperating as one group
  • Estimated 20–30 minutes; not playtested.

24 printable cards · Complete rules

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07GROUP STORYTELLING

And Then It Stuck

Build a shared tale where the consequences refuse to disappear.

Build a tale around one lasting consequence. Give up something valuable, then find an ending that keeps the story’s promises.

  • 4–12 players, telling one story together
  • Estimated 20–35 minutes for three stories; not playtested.

24 printable cards · Complete rules

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08GROUP PREDICTION

Quiet Split

Lock your choice. Forecast the room. Reveal the split.

Lock your own A/B choice, then predict how the rest of the table voted. Reveal the split and compare your forecast.

  • 4–12 players; everyone plays individually
  • Estimated 20–30 minutes for eight rounds; not playtested.

30 printable cards · Complete rules

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09MEMORY CHALLENGE

Room for Recall

Six little details. One covered card. How much stayed with you?

Study six tiny details, cover the scene, then see what stayed with you. Play individually or pool your memories together.

  • 4–12 players; individual competition or one cooperative group
  • Estimated 20–60 minutes; larger groups take longer. Not playtested.

24 printable cards · Complete rules

Read the rules & get the kit

10PAPER-TOKEN AUCTION

The Pocket Bazaar

Twelve imaginary tokens. Three tempting lots. Make your bids count.

Split twelve imaginary tokens across three curiosities. Read the other teams’ bids and collect a complete set of treasures.

  • 4–12 players, forming four bidding teams of 1–3
  • Estimated 20–30 minutes; not playtested.

24 printable cards · Complete rules

Read the rules & get the kit

11SPATIAL COMMUNICATION

Borrowed Blueprint

You can see the plan. Your partner can touch the pieces. Neither has the whole job.

Rebuild hidden layouts with spoken directions in a team party game for 4–12 players. Includes complete rules and 12 printable blueprint cards.

  • 4–12 players in two teams
  • 20–30 minutes estimate

12 printable cards / sheets · Complete rules

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12CREATIVE WORDPLAY

Category Crossing

One category. One small restriction. Find an answer nobody else takes.

Find unique answers that fit two clues in this word party game for 3–10 players. Includes 24 printable cards, clear scoring and an example round.

  • 3–10 players
  • 15–25 minutes estimate

24 printable cards / sheets · Complete rules

Read the rules & play cards

13CREATIVE PITCHING

The Odd Exhibition

A very ordinary object. A wonderfully unreasonable museum. Make the case.

Pitch unusual museum exhibits in a creative party game for 4–10 players, with 24 object cards, 16 briefs and straightforward voting rules.

  • 4–10 players
  • 25–45 minutes estimate

40 printable cards / sheets · Complete rules

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14TABLETOP DEXTERITY

Paper Current

Slide a paper boat into harbour. Leave a helpful wake for the next captain.

Slide paper boats into harbour in a seated dexterity game for 2–8 players. Includes shared scoring, 12 course cards and a printable play mat.

  • 2–8 players
  • 15–25 minutes estimate

12 printable cards / sheets · Complete rules

Read the rules & play cards

15TIMING AND COORDINATION

Same Second

No one can see the clock. Can the whole table land in the same moment?

Can everyone stop near the same moment? A cooperative timing game for 3–10 players with 12 target cards, clear scoring and stopwatch setup tips.

  • 3–10 players
  • 10–15 minutes estimate

12 printable cards / sheets · Complete rules

Read the rules & play cards

16COOPERATIVE SEATING LOGIC

Last Seat at Lantern Hall

Six guests. Six chairs. Every little clue must have a place.

Solve 12 printable seating puzzles with friends. A cooperative logic game for 2–8 players with six guest tiles, clear clues and checked answers.

  • 2–8 players
  • 20–30 minutes estimate

12 printable cards / sheets · Complete rules

Read the rules & play cards

17COOPERATIVE CARD EXCHANGE

Parcel Parade

Four kinds of parcel belong at every doorstep. Send the right one along.

Exchange parcels along changing routes in a cooperative card game for 3–8 players. Includes 32 parcel cards, four route cards and complete rules.

  • 3–8 players
  • 15–25 minutes estimate

36 printable cards / sheets · Complete rules

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18SIMULTANEOUS STRATEGY

Token Tide

Seven little supplies. Three very different islands. One shared reveal.

Divide seven counters across three islands in a strategy party game for 3–8 players. Includes six tide cards, scoring examples and printable sheets.

  • 3–8 players
  • 15–20 minutes estimate

10 printable cards / sheets · Complete rules

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19DICE & DECISIONS

Seven-Step Landing

Choose a die, climb a little farther, and decide when the view is enough.

Choose a die, keep climbing or bank your points. A push-your-luck party game for 2–8 players with a printable track, score sheet and clear rules.

  • 2–8 players
  • 15 minutes estimate

4 printable cards / sheets · Complete rules

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20COOPERATIVE LOGIC

Compass Code

Four directions, two exact clues, and one crew making sense of the signal.

Crack a four-direction code together. A printable logic party game for 3–8 players with 24 route cards, precise feedback rules and a worked example.

  • 3–8 players
  • 15 minutes estimate

27 printable cards / sheets · Complete rules

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21DRAWING AND GUESSING

Six-Mark Studio

A starting mark, six strokes, and a table trying to see the same thing.

Build recognisable objects from a starting mark and six strokes. A cooperative drawing party game with 12 prompts, staged guesses, and clear rules.

  • 3–8 players, cooperating as one team
  • 15–30 minutes for one round per player estimate

12 printable cards / components · Complete rules

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22SOCIAL CALIBRATION

Put It in Order

Trade a little truthful information, then rank the whole room.

Share limited clues about harmless preferences, ask one useful question each, and predict the group’s full ranking together.

  • 3–8 players cooperating
  • 25–35 minutes for three ballots estimate

12 printable cards / components · Complete rules

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23VISUAL ESTIMATION

Minute Measures

Trust your eye, put down a line, then let the ruler have its say.

Estimate lengths by eye in Minute Measures, a light drawing game for 2–8. Twelve printable challenges use ordinary paper, pencils and a ruler.

  • 2–8 players
  • 10–20 minutes estimate

12 printable cards / components · Complete rules

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24WORD RECOMBINATION

Split Shift

Cut two words once each, then let their endings change places.

Split compound words and exchange their endings in this small-group word game. Twelve game puzzles and a worked practice pair included.

  • 2–8 players cooperating, or two teams
  • 10–20 minutes for three puzzles estimate

13 printable cards / components · Complete rules

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25OBSERVATION

Proof in Plain Sight

Both versions stay open. The small changes still try to hide.

Compare visible notices and catch three changed words. The originals stay in view throughout this printable observation game.

  • 2–8 players individually, or 2–4 pairs
  • 10–15 minutes for three comparisons estimate

12 printable cards / components · Complete rules

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26ASSOCIATION AND COLLABORATION

Connection Quilt

Stitch a table of everyday objects together with evidence everyone can follow.

Connect neighbouring object cards with precise features, actions, and shared tasks. A cooperative party game with 16 objects and twelve seams.

  • 3–8 players, cooperating on one shared quilt
  • 20–35 minutes for twelve turns estimate

19 printable cards / components · Complete rules

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27NEGOTIATION

The Shared Shelf

A good trade need not look equal on both sides.

Barter paper resources against different private contracts. Agree on real exchanges, then reveal which uneven deals helped.

  • 4–8 players in exactly four teams
  • 25–40 minutes for three rounds estimate

16 printable cards / components · Complete rules

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28CARD DRAFTING

Pattern Relay

Choose together, pass the rest, and make six small decisions fit.

Draft six tiles into a fixed tableau. Match column motifs, vary row textures, and watch what your neighbours pass.

  • 3–6 players
  • 25–35 minutes for two rounds estimate

12 printable cards / components · Complete rules

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29UPDATING MEMORY

Shift Log

The inventory keeps changing. Remember where everything ended up.

Track five objects through spoken shelf swaps in Shift Log, a printable memory game for 3–8 with 12 update cards and separate answers.

  • 3–8 players
  • 15–30 minutes estimate

12 printable cards / components · Complete rules

Read the rules & play cards

30PAPER FOLDING

Fold & Reveal

Take turns shaping a square, then open the evidence.

Fold geometric crease patterns together, then open the square and check its lines. A seated paper challenge with 12 pattern cards.

  • 2–8 players cooperating, with one shared sheet
  • 20–35 minutes for three patterns estimate

12 printable cards / components · Complete rules

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31COOPERATIVE WORD PUZZLES

Two-Door Words

Two everyday meanings. One spelling. A fair little hint ladder.

Solve pairs of everyday meanings in a cooperative word game. Includes 24 original double-definition cards and a fixed two-step hint system.

  • 3–8 players, cooperating with a rotating keeper
  • 15–25 minutes for one puzzle per player estimate

24 printable cards / components · Complete rules

Read the rules & play cards

32CREATIVE PAPER CHALLENGE

The Third Option

Build a little paper idea, pass it across, and see whether it actually works.

Invent working paper signs and trackers, then test three clear requirements. A cooperative design party game with 12 printable briefs.

  • 3–8 players in pairs, one trio if needed; three players use solo teams
  • 15–25 minutes for two briefs estimate

12 printable cards / components · Complete rules

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33COOPERATIVE CONTINGENCY PLANNING

Plan B Parade

Build a plan, reveal the changes, and make four revisions go a long way.

Repair a four-step gathering plan as restrictions appear. A cooperative party game with dependent modules, six change packets, and limited revisions.

  • 3–8 players, planning as one group
  • 25–40 minutes for three parades estimate

30 printable cards / components · Complete rules

Read the rules & play cards

34COLLABORATIVE WORD EDITING

Exact Edit

One sentence, six edits, and four promises to keep.

Repair short sentences through single-word edits. Meet four literal constraints while preserving two locked words.

  • 2–8 players cooperating
  • 20–30 minutes for three cards estimate

12 printable cards / components · Complete rules

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35CLASSIFICATION AND DEDUCTION

The Question Orchard

Ask about one trait, then make that answer do real work.

Identify a fictional specimen from a public catalogue using five single-trait questions. Includes twelve fully specified creatures.

  • 3–8 players cooperating
  • 20–30 minutes for three rounds estimate

12 printable cards / components · Complete rules

Read the rules & play cards

36COOPERATIVE DEDUCTION

The Post Office Paper Trail

Four private manuals. One public parcel ledger. Put the procedures together.

Combine four private desk manuals to locate fictional parcels in this cooperative logic party game for 4–8 players. Includes 12 printable batches.

  • 4–8 players in four desk groups
  • 25–40 minutes for three batches estimate

16 printable cards / components · Complete rules

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37COOPERATIVE NUMBER PUZZLE

Counterweight Café

Six numbers, six weighted seats, and a total the whole table must reach.

Balance six number tiles across weighted slots in Counterweight Café. Twelve printable challenges include checked solutions for 2–6 players.

  • 2–6 players
  • 15–25 minutes estimate

12 printable cards / components · Complete rules

Read the rules & play cards

38PROGRAM AND REVERSE

Reverse Recipe

The answer is on the menu. Work out which order cooks it.

Arrange four arithmetic instructions to reach a target in Reverse Recipe, a cooperative print-and-play puzzle with 12 checked challenges.

  • 2–6 players
  • 15–25 minutes estimate

18 printable cards / components · Complete rules

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39SPATIAL PACKING

The Spare Squares

Four pieces need twelve cells. Give the four empty spaces their room.

Fit four paper shapes around four blocked cells in The Spare Squares, a cooperative game with 12 solvable boards and printable pieces.

  • 2–6 players
  • 15–30 minutes estimate

12 printable cards / components · Complete rules

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40COOPERATIVE CONNECTIONS

Connect the route, but remember the meeting place halfway through.

Build a six-tile word-symbol route with a halfway checkpoint in Lantern Links. Includes reusable links, 12 route cards and checked solutions.

  • 2–6 players
  • 15–25 minutes estimate

22 printable cards / components · Complete rules

Read the rules & play cards

A note on timing: All play times are planning estimates, not live-group playtest results. Carry the Letter is estimated at 20–30 minutes for 4–6 players and 25–40 minutes for 7–12. Leave a little extra room for learning the rules.

A QUICK PLACE TO START

Match the game to your table.

For a quiet cooperative challenge, try Last Seat at Lantern Hall or Compass Code. For a short, lively round, choose Same Second or Seven-Step Landing. For four or more friends who enjoy making things up, begin with Borrowed Blueprint or The Odd Exhibition.

MADE FOR YOUR KIND OF GROUP

Pick a seat.
Join the game.

A game night should give the table something to talk about, without making the host feel like a stage manager.

Choose a shared mystery for a quieter evening, team trivia for the fact collectors, charades for the performers, a word challenge for the quick thinkers, or a bluffing game for a table that enjoys a little friendly suspicion. Check your chosen game’s supplies and private materials before you print.

A note on how we make things ↗

FROM THE HOST’S NOTEBOOK

01 / A PRACTICAL GUIDE

How to host a mystery night
without turning dinner
into homework ↗

What to print, when to put the clues out, and how to keep everyone part of the conversation.

Read the field notes
✦

Gather your people.
Let’s play.

Choose your next game ↓