GAMES FOR GOOD COMPANY · Original print & play
R✦RRound & Revel

Round & Revel / Semantic compression relay with delayed information needs

The Shrinking Brief

Three rewrites. Six words left. Which details made the journey?

4–8 players in exactly four stations of 1–2, all cooperatingEstimated 25–40 minutes

Original authored print-and-play game. Time is a planning estimate. This edition has not had a live group playtest.

What you need

  • Twelve private source notices, cut separately and kept covered

  • Twelve separate receiver-question cards and twelve separate answer cards from the host guide; all cut apart

  • Blank slips for 24-, 12-, and 6-word messages, pens, four station labels, and a shared score sheet

  • Opaque envelopes or folded covers to keep source, questions, keys, and earlier messages separate

Set up

  1. Print the player material once and the separate host guide once. Cut each SOURCE, QUESTIONS, and ANSWERS card into its own piece. Match by notice ID without reading content. For each ID, keep its three cards in separate marked covers: SOURCE, QUESTIONS, and ANSWERS. Never hand an uncut guide page containing an exposed key to the receiver. Copy each handoff-slip template four times and the receiver-answer sheet four times for a standard four-notice session; copy the score sheet once.

  2. Form exactly four stations, A, B, C, and D, as evenly as possible. A station has one or two players and acts as one unit. A is Editor 24, B is Editor 12, C is Editor 6, and D is Receiver in round one. No permanent host is needed. In a pair, one person reads and the other writes; swap those jobs next round.

  3. Use notices SB01–SB04 for session one, SB05–SB08 for session two, or SB09–SB12 for session three. Shuffle the four covered packets within the chosen set. Keep unused packets out of reach. After every round, rotate the four jobs clockwise so every station does every job once.

  4. Before the first scored notice, practise the off-deck example openly. A chosen packet’s question card and answer card remain covered for everyone until the specified stages, including people preparing the game.

How to play

  1. Editor 24 privately opens only SOURCE. Read it as often as needed, then write one faithful message of at most 24 words. It may select, combine, paraphrase, or omit details, but may not knowingly invent facts or reverse a stated fact. The challenge is deciding what meaning is worth preserving without knowing what the receiver will be asked.

  2. When Editor 24 says “send,” cover the original source and pass only the new message to Editor 12. Editor 12 never sees the source. Read the received message, then rewrite it in at most 12 words. When it is sent, retain and cover the 24-word message at Editor 12’s station. Pass only the new 12-word version to Editor 6.

  3. Editor 6 follows the same procedure, producing at most 6 words from the 12-word message alone. Cover the 12-word version and pass only the final 6-word message to Receiver. Keep all discarded drafts covered. Earlier editors remain silent about contents, reactions, omissions, and corrections throughout the rest of the relay.

  4. Each editor may read, revise, and count their own draft until sending. Use ordinary English words and understandable phrases; full sentences are welcome but not compulsory. No invented abbreviations, initial-letter codes, rebuses, drawings, spatial patterns, hidden writing, or agreed signals. A standard number such as 12 counts as one word. Ordinary contractions such as “don’t” count as one. Hyphenated or slash-joined parts count separately, so “red/blue” uses two words. Punctuation and capitalization may serve ordinary grammar, never a secret extra message.

  5. Before accepting a handoff, its receiver checks only the word count and legibility. A message over budget returns to the same editor for shortening before it is accepted. This is a free correction; do not show it to anyone else. Ask for a handwriting clarification by pointing at that word; the editor may repeat the written word exactly, not replace it, expand an abbreviation, explain a referent, or supply a lost fact.

  6. Only after the 6-word message is accepted does Receiver open the matching QUESTIONS card. Receiver may use that card and the final message, but none of the earlier versions. Give four final answers, one per numbered question. Reasonable inference and guesses are allowed. A blank is allowed; do not submit alternatives. Once all four are written, announce “locked.” Other stations do not help or react.

  7. Open the matching ANSWERS card only after locking. Award 1 shared point per answer whose meaning matches its key, for 0–4 per notice. Recognizable spelling and ordinary paraphrases count. A question asking for two things needs both for its one point. A partly true statement with a conflicting extra claim is incorrect. The key specifies acceptable scope; an unrelated remembered fact scores nothing.

  8. After scoring, uncover the source and all three messages in order. Let each editor point to one decision or unintended shift without changing the score. A well-intentioned misunderstanding that arose from an earlier compressed message is part of play. Deliberately inserting a false fact is a rules breach. The game rewards surviving meaning, not beautiful prose or blame for the editor at whose desk a detail disappeared.

  9. If source contents, questions, a key, or an earlier version reach a station not entitled to them before answers lock, void the notice and use an unused packet with the same job assignment. A source read incorrectly because of damaged printing also requires replacement. If a word-budget error is discovered after a later message has been sent, void and replace; do not retroactively cut words from somebody’s evidence.

  10. Record the round total, cover and set aside the whole used packet, and rotate jobs one station clockwise. Nobody carries a message or answer from one notice into another. There is no timer or extra point for fast editing. If replacement packets run out, finish the remaining relay for enjoyment without comparing an incomplete four-round score.

A worked example

Off-deck source: “The paper-star workshop has moved from Monday to Tuesday. It starts at noon in the library. Bring a pencil; scissors are supplied. The porch is only the waiting area, not the workshop room.”

One possible 24-word message is “Paper-star workshop Tuesday noon in library, not porch. Bring pencil; scissors supplied. Monday cancelled.” Under this game’s count, “Paper-star” uses two words. A 12-word rewrite could be “Tuesday noon workshop library. Bring pencil; scissors supplied. Porch only waiting.” A 6-word rewrite could be “Tuesday noon library. Pencil needed; scissors.”

Only then the receiver sees these practice questions: Which day? Where is the workshop? What should guests bring? Where do guests wait? Answers “Tuesday,” “library,” “a pencil,” and “library” score 3: the final answer should be the porch. The source and every message remain covered until those answers lock.

Ending and ties

  • After four scored notices, everyone has handled every job once. Add the four totals for 0–16 shared points. There is no individual winner or tiebreak. A useful postgame question is which kinds of meaning survived most reliably, without ranking players.

  • Estimated duration is 25–40 minutes. This authored edition has not had a live group playtest. Twelve fully supplied notices and matching questions provide three full standard sessions before replacement needs.

Make room for everyone

  • Use large print or private text-to-speech for the card or message a station is entitled to read. A trusted scribe may write a player’s chosen text exactly. The scribe must not add meaning or reveal another version.

  • Editors in a pair may discuss privately; solo stations may take the same unhurried thinking time. Communication at handoff may be typed rather than handwritten. Remove any pressure to finish at another station’s speed.

  • All notices concern invented public activities, not anyone’s real plans or personal history. Replace uncomfortable or linguistically inaccessible notices without explanation. Explain vocabulary before choosing a packet, without previewing its hidden questions.

Bring it back to the table

  • Use the next four-notice set for a fresh game and change who shares a station. Retain each used set ID so remembered questions are not treated as unseen.

  • After all three sets, revisit known notices as an open editing workshop: reveal questions at the start and compare which 6-word messages answer them best. This is a different, unscored activity; it does not pretend a remembered question is a surprise.

ROUND & REVEL / The Shrinking Brief / PLAYER MATERIALS

Printable materials

Print single-sided at 100% size. Cut only the pieces described in setup; leave boards and reference sheets whole. Check the print preview before printing.

SB01 / Private SOURCE / The mended kite stall

The kite stall will open on Saturday, not Friday as the first poster said. It is inside the glasshouse because rain is expected. Bring a broken kite if you want a repair; spare paper is provided. Repairs are free, but making a new kite needs a blue token. The stall closes at four. People waiting should use the courtyard, leaving the glasshouse entrance clear.
Editor 24 only. Keep covered from every other station until the answers lock.

SB02 / Private SOURCE / The lantern walk

The lantern walk starts at the clock tower at dusk. Walkers should bring a paper lantern without a flame. The route ends at the mill, where warm drinks are available. If wind cancels the walk, the same group will meet in the reading room instead; they will not wait for better weather outside. The organizer is wearing a striped scarf, and children’s drawings will decorate the finish.
Editor 24 only. Keep covered from every other station until the answers lock.

SB03 / Private SOURCE / The borrowed blankets

Visitors borrowing a picnic blanket should collect it from the north desk before lunch. Each blanket comes in a green bag. Return the blanket to the south desk after the picnic, but keep the bag for next time. A missing name tag does not prevent a return. The pond lawn is closed, so picnics should use the orchard. A drawing of a pear marks the orchard path.
Editor 24 only. Keep covered from every other station until the answers lock.

SB04 / Private SOURCE / A quiet cinema afternoon

The afternoon film will be shown upstairs at two. It is a silent film with written captions, and the piano performance advertised earlier has been cancelled. Admission uses the white tickets; yellow tickets are for tomorrow. The side door is the entrance, while the front door is exit only. Coats may stay on seats, but keep the aisle clear.
Editor 24 only. Keep covered from every other station until the answers lock.

SB05 / Private SOURCE / The seed exchange

The seed exchange takes place in the old school hall on Wednesday morning. Bring seeds in a clearly labelled paper envelope, not loose in a jar. People may take one envelope even if they bring none. Empty envelopes are available at the blue table. The red table is only for the display, and its seeds must stay there. Any remaining exchange envelopes will go to the community garden.
Editor 24 only. Keep covered from every other station until the answers lock.

SB06 / Private SOURCE / The rehearsal change

The puppet rehearsal has moved to Thursday at three in the small hall. The public show remains on Saturday at five; it has not moved. Rehearsal performers should bring their puppets but leave scenery at home. The small hall’s back entrance is locked, so use the front entrance. Anyone arriving early may wait in the garden until the hall opens.
Editor 24 only. Keep covered from every other station until the answers lock.

SB07 / Private SOURCE / The repaired toy train

The toy-train demonstration will run every half hour from noon until three. Watch from behind the rope; nobody rides the model. The first demonstration begins at the station model, but every later one begins at the tunnel model. A red flag means a pause, not the end of the afternoon. Questions are welcome between runs. The tiny bridge is decorative and is not part of the working route.
Editor 24 only. Keep covered from every other station until the answers lock.

SB08 / Private SOURCE / The recipe display

The recipe display opens in the bakery window on Monday and stays through Friday. All recipe cards are copies that visitors may take, except cards with a star, which belong to the display. A blank card is available for writing your own invented recipe; real contact details are not wanted. Leave completed cards in the wooden box, not the metal tray. The display itself contains no food to taste.
Editor 24 only. Keep covered from every other station until the answers lock.

SB09 / Private SOURCE / The rooftop telescope

The telescope demonstration is on the roof if the sky is clear. If clouds hide the sky, it moves to the downstairs model room; it is not cancelled. Collect a numbered card from the foyer and wait until its number is called. The card is returned after viewing, but the small sky map is yours to keep. Bags should stay with their owners, away from the telescope legs.
Editor 24 only. Keep covered from every other station until the answers lock.

SB10 / Private SOURCE / The winter window trail

The window trail begins at the post office and finishes at the fountain. Follow windows with a moon sign; star signs belong to an older trail. The map lists eight windows, but the fifth is being repaired and should be skipped. There is no replacement window. Completed trail sheets go into the post-office box by Sunday evening. The final fountain display can be viewed without handing in a sheet.
Editor 24 only. Keep covered from every other station until the answers lock.

SB11 / Private SOURCE / The rolling book cart

The rolling book cart visits the square on Tuesday afternoon and the station on Friday morning. Borrow one book at a time; returning a book is not required before browsing. Books may be returned at either stop, regardless of where they were borrowed. Magazines on the lower shelf are display copies and cannot be borrowed. The bell announces arrival, not a deadline to choose.
Editor 24 only. Keep covered from every other station until the answers lock.

SB12 / Private SOURCE / The paper parade

The paper parade gathers beside the old well at ten and leaves at half past ten. Carry paper decorations by hand; do not tie them to the trees. The route crosses the little bridge only if it is dry. If the bridge is wet, use the longer path around the pond instead. The parade ends at the bandstand, where all decorations are collected in a large basket for reuse.
Editor 24 only. Keep covered from every other station until the answers lock.

SB-ROLE / Editor 24

Maximum 24 words. Read only the source or message you receive. Write an honest shorter version; preserve meaning when you keep a fact. Cover the incoming text when sending. Do not see the questions. Do not help later stations.

SB-ROLE / Editor 12

Maximum 12 words. Read only the source or message you receive. Write an honest shorter version; preserve meaning when you keep a fact. Cover the incoming text when sending. Do not see the questions. Do not help later stations.

SB-ROLE / Editor 6

Maximum 6 words. Read only the source or message you receive. Write an honest shorter version; preserve meaning when you keep a fact. Cover the incoming text when sending. Do not see the questions. Do not help later stations.

SB-ROLE / Receiver

Receive and count the final message first. Only then open QUESTIONS for the same ID. Answer all four using that message and your own inference. Lock before anyone opens ANSWERS.

SB-LOG / Shared session record

Print or copy once per session. Stations: A __________ B __________ C __________ D __________.

RoundJobs (24 / 12 / 6 / Receiver)Notice IDShared score
1A / B / C / D____ / 4
2D / A / B / C____ / 4
3C / D / A / B____ / 4
4B / C / D / A____ / 4

Session total: ______ / 16. Keep every notice, question, answer key, and earlier message covered until the proper stage.

SB-W24 / 24-word handoff slip

Copy four per session. Notice ID: ________. Maximum 24 words. Count before sending: ________. Pass only this message; retain and cover the incoming text.

Your shorter message

Ordinary contractions count as one word; slash-joined or hyphenated parts count separately. No invented codes or extra hints.

SB-W12 / 12-word handoff slip

Copy four per session. Notice ID: ________. Maximum 12 words. Count before sending: ________. Pass only this message; retain and cover the incoming text.

Your shorter message

Ordinary contractions count as one word; slash-joined or hyphenated parts count separately. No invented codes or extra hints.

SB-W6 / 6-word handoff slip

Copy four per session. Notice ID: ________. Maximum 6 words. Count before sending: ________. Pass only this message; retain and cover the incoming text.

Your shorter message

Ordinary contractions count as one word; slash-joined or hyphenated parts count separately. No invented codes or extra hints.

SB-RECEIVER / Final answers for one notice

Copy four per session. Notice ID: ________. Open QUESTIONS only after accepting the final 6-word message. Write one answer per question, then lock all four before opening ANSWERS.

QuestionOne final answerScore
1____ / 1
2____ / 1
3____ / 1
4____ / 1

LOCKED: yes / not yet. Notice score: ______ / 4.