GAMES FOR GOOD COMPANY · Original print & play
R✦RRound & Revel

Round & Revel / Teaching through selected examples

Teach the Exception

A good example can do the work of a long explanation.

3–6 players; one rotating teacher, all others learning togetherEstimated 25–40 minutes; not live-playtested.

Original authored print-and-play game. Time is a planning estimate; this edition has not had a live group playtest.

Good for: A patient group that enjoys discovering why an explanation worked or missed its mark.

What you need

  • Six private rule cards and all 16 example cards, cut apart
  • Public rule menu and one learner test sheet per player
  • Paper labels IN and OUT, pens and a covered checking guide

How to play

A shared teaching challenge

Everybody cooperates. Play one round per person, with each player teaching once. Choose a first teacher and rotate clockwise. Shuffle the six private rule cards and use one different rule per teacher. Leave the public rule menu and all sixteen example cards face up. The menu lists every possible rule, so learners have a fair set of hypotheses. The selected card alone is private.

Read the features literally

Each example has FORM, SIZE, SURFACE and EDGE. Words are the complete data: a printed ROUND label determines form even if someone imagines a square specimen. IN means the example satisfies the chosen rule; OUT means it does not. AND requires both conditions. OR permits either condition or both. Exactly one excludes both true and both false. Consult these meanings and reread public text whenever needed.

Choose three teaching examples

The teacher privately studies the selected rule and, if useful, its matching answer list. Select exactly three different examples from the public collection and arrange each under IN or OUT. You may use three of the same label if you think that helps. Learners may see example IDs and every printed feature. The teacher may repeat a feature or label exactly but cannot explain why it belongs, name the rule, point meaningfully at one feature or supply extra verbal hints.

Draw a transfer test

Set those three teaching examples aside, still visible. Mix the remaining thirteen face down. A learner draws four without the teacher choosing them and lays them face up. These are the test examples. Keep the other nine aside for a possible fourth demonstration. Every learner may suggest a rule or explain a possibility before the group discusses its four answers. The learner clockwise from the teacher is the recorder and resolves any final disagreement after hearing everyone.

Lock the first classifications

For each of the four test IDs, write exactly IN or OUT. An unanswered or conflicting entry is incorrect. Lock the first column before showing it to the teacher. The teacher checks privately and records the number correct, without revealing that number or which answers were right. Do not alter the first column later: it is the record of how well the first lesson transferred.

Teach once more

The teacher selects exactly one of the nine unused examples and labels it IN or OUT. This can address a misconception or distinguish remaining rules, but it cannot be one of the test examples or a repeat of an earlier demonstration. No explanation or correctness feedback accompanies it. The learners discuss again and fill a separate final column for the same four test IDs. They may keep every answer or change any of them. Lock the final column before revealing the rule.

Score the lesson

Reveal the rule and check all four test examples using the printed condition. Score 1 point for every correct first answer and 1 for every correct final answer, for 0–8 shared points. These are separate checks: a correct first answer remains worth its point even if the final answer changed incorrectly. There is no bonus for guessing the rule’s name, speed or a particularly elegant explanation. Afterwards, freely discuss which examples helped and which hypothesis they ruled out.

Mistakes and fair participation

If the teacher mislabels an example, accidentally identifies the rule, or exposes test answers before final locking, void the round and repeat with a remaining rule if possible. Do not treat an unsuccessful but truthful teaching choice as an error. If no fresh rule remains, finish that round as practice and report the scored total with its actual maximum. Learners may dictate, point to IN/OUT cards or use large print. All reference material may stay visible, and discussion can be untimed.

Finish and replay

Return all example cards after each round. Keep used rule cards aside so the current session has no repeated rule. After everyone has taught, add the group total out of eight times the player count. There are no individual rankings or tie-breakers. In later sessions the rules can repeat: choosing different initial examples and drawing different tests changes the lesson, although familiarity may make it easier.

A worked example

Use this separate practice rule, absent from the six-card rule pool: IN exactly when a label says DAY. A practice slip labelled DAY is IN; a slip labelled NIGHT is OUT. Suppose four unseen practice slips receive three correct first classifications and four correct final classifications after one extra demonstration. The shared score is 3 + 4 = 7. DAY and NIGHT are not features in the scored example deck.

Printable materials

Print the example deck and menu for the whole group. Cut private rule cards apart and keep their faces hidden while choosing one. The separate answer guide belongs to the current teacher only and must stay covered from learners.

TE-X01

Example 01

FORM ROUND; SIZE SMALL; SURFACE PLAIN; EDGE SMOOTH.

TE-X02

Example 02

FORM ROUND; SIZE SMALL; SURFACE PLAIN; EDGE NOTCHED.

TE-X03

Example 03

FORM ROUND; SIZE SMALL; SURFACE STRIPED; EDGE SMOOTH.

TE-X04

Example 04

FORM ROUND; SIZE SMALL; SURFACE STRIPED; EDGE NOTCHED.

TE-X05

Example 05

FORM ROUND; SIZE LARGE; SURFACE PLAIN; EDGE SMOOTH.

TE-X06

Example 06

FORM ROUND; SIZE LARGE; SURFACE PLAIN; EDGE NOTCHED.

TE-X07

Example 07

FORM ROUND; SIZE LARGE; SURFACE STRIPED; EDGE SMOOTH.

TE-X08

Example 08

FORM ROUND; SIZE LARGE; SURFACE STRIPED; EDGE NOTCHED.

TE-X09

Example 09

FORM SQUARE; SIZE SMALL; SURFACE PLAIN; EDGE SMOOTH.

TE-X10

Example 10

FORM SQUARE; SIZE SMALL; SURFACE PLAIN; EDGE NOTCHED.

TE-X11

Example 11

FORM SQUARE; SIZE SMALL; SURFACE STRIPED; EDGE SMOOTH.

TE-X12

Example 12

FORM SQUARE; SIZE SMALL; SURFACE STRIPED; EDGE NOTCHED.

TE-X13

Example 13

FORM SQUARE; SIZE LARGE; SURFACE PLAIN; EDGE SMOOTH.

TE-X14

Example 14

FORM SQUARE; SIZE LARGE; SURFACE PLAIN; EDGE NOTCHED.

TE-X15

Example 15

FORM SQUARE; SIZE LARGE; SURFACE STRIPED; EDGE SMOOTH.

TE-X16

Example 16

FORM SQUARE; SIZE LARGE; SURFACE STRIPED; EDGE NOTCHED.

TE-R01

Private rule 01

LARGE. IN exactly when SIZE is LARGE. Keep the selected rule hidden; teach with labelled examples only.

TE-R02

Private rule 02

STRIPED. IN exactly when SURFACE is STRIPED. Keep the selected rule hidden; teach with labelled examples only.

TE-R03

Private rule 03

LARGE ROUND. IN exactly when SIZE is LARGE and FORM is ROUND. Keep the selected rule hidden; teach with labelled examples only.

TE-R04

Private rule 04

SQUARE OR NOTCHED. IN when FORM is SQUARE or EDGE is NOTCHED, including when both are true. Keep the selected rule hidden; teach with labelled examples only.

TE-R05

Private rule 05

ONE OF TWO. IN when exactly one is true: SIZE is LARGE; SURFACE is STRIPED. Both true and both false are OUT. Keep the selected rule hidden; teach with labelled examples only.

TE-R06

Private rule 06

ROUND SMOOTH. IN exactly when FORM is ROUND and EDGE is SMOOTH. Keep the selected rule hidden; teach with labelled examples only.

TE-MENU

Public rule menu

The hidden rule is one of these six: LARGE: IN exactly when SIZE is LARGE. | STRIPED: IN exactly when SURFACE is STRIPED. | LARGE ROUND: IN exactly when SIZE is LARGE and FORM is ROUND. | SQUARE OR NOTCHED: IN when FORM is SQUARE or EDGE is NOTCHED, including when both are true. | ONE OF TWO: IN when exactly one is true: SIZE is LARGE; SURFACE is STRIPED. Both true and both false are OUT. | ROUND SMOOTH: IN exactly when FORM is ROUND and EDGE is SMOOTH. The teacher cannot name the chosen rule.

TE-LOG

Learner test sheet

Teacher ___ | Test example IDs ___ ___ ___ ___ | First IN/OUT choices ___ ___ ___ ___ | Final choices ___ ___ ___ ___ | First correct ___ + final correct ___ = ___

Round & Revel. First edition, October 2026. Uses only the listed printable materials and ordinary supplies.